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Leading screenwriter Baldur’s Gate 3 revealed details about the “web”, which forms 17,000 variations of the ending of the game

17,000. You can find so many variations of the endings of Baldur’s Gate 3 as a result of hundreds of options for tens of hours of game. These constantly changing plot passages are a cornerstone of a desktop&D, but to realize them in a video game seems to be an overwhelming task.

However, according to the screenwriter Baldur’s Gate 3 Adam Smith, such an opinion arises due to a common misconception regarding the idea of ​​an extensive narrative.

It’s not that you start at point A, and then continue to branch, branch and branch. People often think this way, but the problem is that if I make a choice, then the branch will be here, and suddenly I will be here and I can not return.

Such a reality would be useless for a player who could accidentally be away from the story, not having the opportunity to return to the main plot. Any master of dungeons could improvise, but in a video game this is impossible because of the more stringent rules of the narrative. Therefore, the narrative of Baldur’s Gate 3 "more like a large web – the end of the game is in its center, and the beginning of the game is on the outer edge. That is, you are moving to the same point all the time, and what happens when you get there is very different. But everything is intertwined, so you seem to dance between plots".

Smith and Director of the game Sven Vinka demonstrated these intertwood plots during a recent direct broadcast, showing how two stories go perpendicular to each other, allowing the player to jump from one thread to another if he has such a mood. The central place in this jump is occupied by a character named Jahyera, whose face long fans of Baldur’s Gate can remember the earliest games in the series.

According to Smith, Jaheira is a great example of how the threads of the narrative Baldur’s Gate 3 are intertwined:

She is quite neutral. Her morality is quite flexible. She is a good person, but ready to do bad deeds for the sake of the right results. And at the very moment when you meet her, you can be friendly due to what you have done, you can be an enemy due to what you did, or you can be almost in the middle. And when we were just starting to create this, there was always a temptation that she condemns you, but this is not so because she does not know [what you did in the past].

No matter how Larian planned that these threads will intersect, Smith notes that sometimes it is easier to say to a person to return to a critical path than to do what to do

It is really difficult.If the character dies during the battle in which you did not even want to use it, he is no longer available.You can talk to the corpse, get some kind of information from him, but he simply does not. Maybe you will not even have the opportunity to talk to him.

In one of the first game tests, such a fate befell the Jaheir herself. Three unsuccessful critical blows led to the fact that the character was destroyed even before he managed to recruit.Smith indicates the potential danger of such a situation – Jaheira is one of the main characters of the second act of the game, its existence is potentially so important for the plot that many other games would not allow her to die.

The game reacts, the game can allow this to happen. You can always get yourself out of this and return to the storyline. There are very few points in the game when you can say: "I do not know what to do next". We try to make sure that you always have a direction. Even if everything goes to hell or you decide to just kill everyone, you can pick up a thread and say: "I’m going to see what will happen next".

Smith’s web metaphor means that these "17,000" endings will not actually lead to thousands of different states of the final. It is the center of the web that serves as the end of history, that is, a point that offers much less variations from the main narrative than the outer edges. In reality, the number of true endings will be calculated by very small two -digit numbers, with thousands of possible variations, depending on how you pass the game.

Smith emphasizes that "We are not going to say that this is a world that changes with your every choice. We want to say – and this is true – that the characters react to each of your choice. Everything that you click leads to the fact that something is happening. Sometimes this is slight, sometimes barely noticeable, but all this will have a meaning from the very first click".

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The long -awaited Immortal Empires functions will appear in Total Warhammer 3

Total War Warhammer 3 is undoubtedly one of the most ambitious strategic games that we have ever seen on the PC, and it has become even better. The update includes several long -awaited functions for the Immortal Empires campaign mode, as well as the ability to directly affect the complexity of the enemy and a number of new buildings.

In its last blog, the Creative Assembly team talks in detail about the following updates for Total War Warhammer 3. The first and perhaps the most interesting is the appearance of achievements for Immortal Empires. Given how vast this all -encompassing mode can be, uniting all three games of the Total War Warhammer series into one huge campaign, achievements will be a great way to track their progress.

Each playful race from Total War Warhammer 1 and 2, as well as recently added chaos gnomes will now receive a couple of achievements – you will receive one of them for the passage of the Immortal Empires campaign at any level of complexity, and the other for passing the campaign at Legendary level. To obtain these achievements, it is necessary to fulfill the conditions "Long victory" For your race.

If you are just starting to play at Immortal Empires and are a little stunned by how many things are happening, you are also lucky. "The first few Immortal Empires campaigns seemed somewhat meager", – Creative assembly is recognized. "Players get into the game without much context and can often be a little aimless".

To fix this, at the beginning of each campaign, training missions will appear that will lead you through the first moves, force you to attack enemy troops and capture the settlement to master the foundations. "Currently, they are mainly common to all fractions, but over time we will be able to make them more individual, adding, if necessary, the narrative and even special training tasks for unique fractions".

In addition, CA added an additional slider to settings for the complexity of the battle. It allows you to control the bonuses received by AI for certain indicators, and can be specified separately from the selected complexity. "We received a lot of reviews that at higher levels of the complexity of combat AI can be perceived as a chiter, since he receives many bonuses to certain indicators", – Explain in CA. "This gives the player much more subtle control over the AI ​​with which he fights, and allows you to make the game more customizable". These settings can be applied both to the battles in the campaign and to user battles, which allows us to more to control what to fight with.

In conclusion, CA reports that the revision is currently being completed "several new sign buildings on the campaign map". The blog reports what you can expect: "Bone column", "The menagerie of the acramon", "Monolite of a bloody hand", "Palace of Sweets", "Port of the Fleet of the Great Dragon" And "Renaissance Hall".

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Larian boss claims that Baldur’s Gate 3 “will not go to Game Pass”

Baldur’s Gate 3 is already available on Xbox, but do not expect its appearance in Game Pass in the near future. In an interview with IGN, the founder of Larian Studios, Sven Vinka explained why the role -playing game noted by the rewards will not be part of the Xbox subscription service.

"From the very beginning, we said that there will be no game on Game Pass, and it will not be on Game Pass", – He told Vinka when he was asked if Xbox tried to pay studios for the inclusion of Baldur’s Gate 3 in the service.

Name this question "delicate", Vinka noted that Larian Studios is engaged in the fact that "makes games that have a beginning, middle and end". He also noted the absence of microtransactions in Baldur’s Gate 3, which was highly appreciated in some circles.

We made a big game, so I think that you need to pay a fair price for this, and I think this is normal. We do not take any microtransactions from you, so you get what you pay for. I must say right away that this is a big game with meat. Therefore, I believe that it must exist in this form. This is what allows us to continue to make other games.

Vinka is not mistaken. According to Howlongtobeat, the passage of Baldur’s Gate 3 can take up to 144 hours. Many fans even pass Baldur’s Gate 3 several times, trying unique routes.

The tough position of Vinka against the placement of the Baldur’s Gate 3 in Game Pass contrasts with Starfield, which was available by subscription from the time of launch. Close attention to launch brought good income: Starfield became the best -selling game September 2023 in the United States. In other countries, the relative cost and advantages of the service caused hot disputes: some independent developers advocated it, and publishers like Take-Two called it "destructive for value".

Game Pass growth has slowed down last year, although Xbox said that Starfield was the biggest day of registration in the history of the service.

One way or another, Baldur’s Gate 3 probably does not need Game Pass to attract attention. She has already become one of the most successful games in Steam and gained great fame.

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Allods online: In development, improvement of the equipment production system

Friends, the autumn time has come, the update is approaching 15.0, which means we can already start telling in more detail what awaits you in a global update.

This year we wanted to add diversity in the moments of the game regarding the equipment system, to facilitate the production of resources and update some activity that is not the highest popularity. In a global sense, the future equipment system has not changed so much, but we hope that improvements will help you play with pleasure.

Astral keys and gold

The number of astral keys stored on each character will now reach 1000, and not 196, as it was previously. They will be accrued according to the old scheme: 14 keys per day and 28 keys at the beginning of each mini-seeson. However, if the player returned to the game later, for example, in the middle of the layer, then he will be accrued at the same time the number of keys that he would receive if he played from the beginning of the layer.

The amount of gold mined from various activities will be adjusted. Players will be able to receive more gold for the passage of the astral islands and for the performance of daily tasks in Al-Hriting, the kingdom of the elements.

Obtaining a third rank equipment

Dressing for better equipment is not an easy task for every player! This year we give the player the opportunity to choose himself in what activities he wants to obtain resources to create the highest quality equipment.

And we will start with the fact that the workpieces will cease to be attached to one character. This means that they can be exchanged with each other in various ways and put up for auction.

Astralium material for enchanting the strengthening scroll can only be obtained on an anvil of artifacts using amalgam or enchanted pollen, enchanted material and gold. In the NiHAZ citadel, the material for creating equipment of the third rank cannot be obtained more.

To get one third -rank equipment scroll, 5 blanks will now be needed. There are more varieties of workpieces and there are also ways to extract them, but this does not mean that you will need to participate in all activities. You can choose those activity that more like, as well as purchase missing blanks at the auction or from other players.

  • Harvesting from the Alloda Astralium. It will be possible to get this type of workpiece for performed on al-venues and for the relics of the kingdom of the elements.
  • Junning from the June Astralium. Such blanks can be obtained in the catacombs of the Junes (the workpiece will be issued to all participants at the end of the battle) and for the complete passage of the blood test. Also, they can be obtained for fragments of glazing ice on a melting island and for the sparks of the demon in the cave of Tk-Ricky.
  • Ambrose Astralium. This method of obtaining blanks remains practically unchanged for those who had previously carried out the decrees of Ikalla and participated in such events as a storm, a hunt for a carrier, a battle on Eden and the seizure of a wandering island. It will be possible to purchase blanks from Redbay’s erfar only for Irkalla signets, but the number of purchased blanks will not be limited.
  • Meteorite astralium workpiece. This type of workpieces can be obtained for participation in activities that imply a predicate group or detachment. You can purchase blanks for emblems of the confrontation, or for the emblems of the fights. With a slight probability, the workpiece may go for the complete passage of the astral islands and distortions.
  • Pure astralium workpiece. Such blanks can only be obtained when the observatory or the Nihaz citadel is held.
  • Observatory. The number of blanks received will depend on its complexity.
  • Citadel Nihaza. Each player receives 1 workpiece with the victory over Hedus, Avior and Miraich. The whole detachment receives 6 blanks for a draw after winning every mighty opponent of the citadel.
  • Board of arms astralum. It will be possible to get these blanks only for the victory over Iranokh in the Nihaz citadel. Each player will receive 1 workpiece, and the entire detachment receives 6 blanks for a draw. The player receives weapons blanks in a sealed form and can print them as necessary. It will not be possible to convey the printed blanks.

Board of arms astralum

If you have accumulated blanks of the same type with excess, then except for sale at the auction, all the workpieces, except weapons, you can exchange one rate. For example, seven blanks from the Alda Astralium can be turned into one workpiece from the June Astralium. However, the workpiece from the weapons astralium can only be obtained by exchanging 10 blanks of clean astralium. Other blanks for weapons will be impossible.

When implementing changes in the equipment system, the cost of creating scrolls for equipping the third rank and equipment of the second rank will be adjusted, and the cost of creating magic tools will be reduced on free servers.

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As a result of data leakage from Roblox, 4,000 developers profiles were open to open access

A large leakage of data took place on a large Roblox gaming platform, as a result of which personal data were published, including addresses of Roblox developers conference from 2017 to 2020. The leak affected about 4 thousand. Man and included their names, phones, email addresses, date of birth and size of t -shirts. Such information can be used by attackers to steal personality and other types of fraud. This raises serious questions about how reliably the data of one of the largest game platforms are protected.

“Roblox is aware of the security problem that arose as a result of the actions of third parties who indicate unauthorized access to the limited personal information of some members of our community of the creators,” said Roblox representative by e -mail. “We attracted independent experts to help in the investigation that our information security team conducts. We will send an email to those who suffered from this, with information about what we will do to support them. We continue to carefully monitor the state of cybersecurity Roblox and our external suppliers ”.

It does not seem that Roblox showed special vigilance here. The Haveibeenpwned website reports that the initial hacking date is December 18, 2020., And the information became available on July 18, 2023., In total, 3943 accounts were compromised. The site notes that in addition to the mentioned information, the leak contains even the size of the T -shirt of each person.

The consequences of this for the victims are the theft of personal data and fraud, and the amount of data causes a special alarm: this is almost all that is needed to effectively pass himself for another person. In addition to this statement, Roblox did not give any additional explanations, and probably the investigation of this will continue for some more time, especially if someone from this list has really suffered. Everyone who affected this should be verified the information on the Haveibeenpwned website and include two -factor authentication on all your accounts (as well as in the near future to closely carefully monitor your banking operations).

Troy Hunt, who created the Haveibeenpwned website, said that the leak was published in 2021, but according to an anonymous source, it did not go beyond the narrow circles of the Roblox community, and the company did not make it public and did not notify everyone victims. Then the leak appeared on one of the public forums a few days ago.

“Now Roblox has contacted all the victims,” the company sent to Hunt said. “The minimum injured users simply got an apology. For more seriously injured users, they provided an annual protection of personal data, and for everyone else, an apology.”

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The authors of The Expanse a Telltale Series released the second episode

The release of the second episode of The Expanse: a telltale Series took place. The head of Hunting Grounds is available for passing PC, PlayStation and Xbox. It is worth recalling that each of the five episodes will come out with a frequency of two weeks.

The routine operation to collect garbage in the belt turned into a deadly confrontation with inexorable pirates. The Dramer fireplace, as a new captain, is faced with his first test: in the minority and without weapons the crew "Artemis" should develop a plan of escape and collect supplies so necessary for salvation.

I watch the game is not very well sold, since the main topic is in a 15 -second trailer – two harassing lesbia?

I don’t know what’s there for sales, but with such a trailer only on the Gaymbing Awards can be counted.

Well. but now it is definitely clear that I will not play it.
Pf, she doesn’t even come out in Steam. Exactly in the furnace.

In the era Devilmind, and Quarry. As it seems to me, the procta is prettier..You can certainly look, well, as a rule, the more the cartoon character is more humanized, and the opinion lends itself to insight in order to empathize just and the interactive is played for this

I Zadodil lesbianism, did not began to cut scissors, but chose neutral / negative dialogue options, as a result I went to bed alone.
In general, the game on the series, the first 3 seasons OK, interestingly, further than the slurry, looked at the pereplass of the plot on Utube.
And in the series of the fireplace, Drammer Lesbosyanka, so the developers did not invent anything, did not specifically do "gender diversity", but yes I can understand people like this, well, at least there is a choice
Yes, he is who froze and disdained.
And to play still, you shouldn’t be the project worse than other Games Teleltale, gameplay 0 Pick up a stick there, come, click \ Slick the bumper, well, God forbid. These games have never been about gameplay, but about elections / consequences and plot, I will immediately say the plot in the first 2 chapters, it literally in a couple of lines.
It’s better to play in Baldur’s Gate 3, fierce shit, which does not even let you go to sleep, not to drop it from the moment you figure out management \ mechanics.

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Hogwarts Legacy retail sales revenue exceeded $ 1 billion

Despite the fact that the Hogwarts Legacy came out only on the consoles of the current generation (the release on the consoles of the last generation took place today) and PC, Warner Bros. announced that revenue from retail sales alone amounted to $ 1 billion.

Within two weeks after launch on February 10, the game was sold by a circulation of more than 12 million copies and brought $ 850 million profit from global sales. Just yesterday it became known that Hogwarts Legacy became the most cashier game of the first quarter of 2023.

Given that today the version for the consoles of the past generation has been released, it is likely that Hogwarts Legacy will continue to increase their income. After launch in February, the game collected more than 1.3 million simultaneous viewers on Twitch, becoming the most viewed by a single -user game of all time on this platform.

Playing cool, I play an ultra on a 2K monitor in 60 FPS)

We are waiting for the voice acting and the second part later))

Hogwarts Legacy – really stands out against the background of other games. And the number of sales suggests that there is no choice as such. And it’s really sad.

If at least a different plot was in it for faculties (there are scenes, but this is not enough, so the plot is the same as a whole) and additional. The quests were at a higher level, as they did in the witcher, there was no price (and animations are slightly larger, and not just constant nodding in conversations)

Unfortunately, this is another evidence that now the main thing is PR, not the quality.The game is frankly boring, does not stand out either by the plot or gameplay, but because of the eminent universe it was bought by a whole crowd of people.

I agree 100%. Very boring.

The game is excellent, but the plot is not the masses of the effect, but the world, the design is just gorgeous, gameplay is also good.

You described 98% of all new games right now. Pull out your comment from here and write it under the news of the kolds, Batlefield, Farm region, Assassins Creed, this is all and think about whether the meaning of your coma will change? Yes, no.

The column does not apply, despite the secondaryness, it is still drivers, that’s the rest because of this without sales, unlike Hogwarts,.

They were left without sales? Without sales?)) We are talking about the same games about the same games? About the Far Territory 5, which was the most successful game of Jubisoft on consoles at that time? And the farm farm 6 that was sold at the start even better than 5ka, then only the game was filed, but nevertheless brought money as before. About Valgalla with at least 20 million copies? With the revenue of the topova itself for the entire series of assassins! This is the game that you think did not show? Lyard bucks, top income for the entire series, and of course the series, yeah)

your witch is not only secondaryness, it is dullness and hacks for 3 hours of gameplay of the plot, if she is obsessed. But this has been bought for 20 years. I also buy a witch of online, which also does not change for the best years already, even Varzon was ruined. But I understand perfectly well that there is zero work on the game for 2 years of development.

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Ubisoft denied the information that Assassin’s Creed Mirage will have a paid subscription

Ubisoft said that Assassin’s Creed Mirage will not have functions of microtransactions, such as a subscription or update model for blocking advertising, but that it will contain cosmetic sets for buying. Since the release date of Assassin’s Creed Mirage is on the mountains, Stlas-game continues to appear in regional ratings, and Ubisoft drew attention to microtransactions in the full version of Assassin’s Creed Mirage.

After confusion around the Assassin’s Creed Mirage rating in Germany, many thought that the game would have an extensive set of microtransactions, the representative of Ubisoft told what to expect from the full version of the game. This is the second time when the description of the rating was confused after the Assassin’s Creed Mirage “Real Gambling”.

We wanted to make some explanations in connection with the Assassin’s Creed Mirage rating in Germanyand, ”says Ubiwaldo from Ubisoft.

“The game does not include any special subscription model and does not contain any form of advertising, except for traditional intra-game news offering information about AC Mirage and AC franchise,” said Ubisoft representative in Discord. “Some additional cosmetic sets can be purchased directly in our own stores when launch, but we will share them in the coming weeks”

At least, we know that the characters cosmetics will be in Assassin’s Creed Mirage, but the translation of the German rating, which mentions subscriptions and updates, which, apparently, turn off the advertisement, it seems, was incorrectly interpreted.

After independent viewing and translating the rating, it becomes clear that in fact, Mirage does not say that it will include a subscription and update model for blocking advertising, but instead these are types of intra -game purchases that can generally appear in video games.

“Intra -game purchases: the game has the opportunity to purchase additional content directly,” the rating in German said. “Often these are small additional items that provide a greater variety during the game, such as“ bonus levels ”,“ skins ”(outfits for game characters), virtual coins and other forms of intra -game currency, subscriptions and improvements (for example, to disable advertising)”.

The lines “often” and “such as” indicate that the German rating simply describes the types of microtransazations that can be in video games, and not those that will be specifically in Mirage. So, after some confusion, Ubisoft confirmed that the mentioned subscription models and advertising blockers in the game will not be present in Mirage at all.

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Senua’s Saga: Hellblade 2 may be the most important Xbox exclusive, journalists say

The ambitious sequel Hellblade was first announced at The Game Awards in December 2019 immediately after the announcement of the new generation console Xbox Series X. Microsoft since demonstrating the debut trailer Senua’s Saga: Hellblade 2 emphasizes how important this project is for it, and, apparently, really a lot has been delivered to this gloomy action. Western media agree that at the moment it is this game that is an important exclusive XBOX console, which can save or bury the company’s reputation after a series of ambiguous games.

The first part was praised for visual details, incredible use of sound and, most importantly, for an impressive scenario and the development of characters. Since the game was talking about mental health, in particular about psychosis, developers from the Ninja Theory studio made every effort to present this terrible state of the heroine as reliable as possible. As a result, they got a truly unique game that remains in memory for a long time after the final credits.

It is worth recalling that this part at one time was an exclusive for the PlayStation 4 console and remained for eight months. Many players already called the game one of the most daring exclusives of Sony and prophesied the merger of the company with Ninja Theory, but everything turned out differently. Hellblade developers are now part of the Xbox Game Studios, and this is the most valuable asset of Microsoft, journalists say. According to Xbox, the same PS4 fans who boasted of Hellblade exclusivity will now watch how his sequel becomes a game that collects numerous awards. However, the main mystery for the sequel is the release date, which after three years since the announcement has not yet been determined.

Exit Senua’s Saga: Hellblade 2 in 2024 was first confirmed in June 2023, and in six months the developers did not specify the release window. Such silence can only say that the developers are not yet sure at the end of their project. According to journalists, at best, the sequel will be released at the end of next year, in the worst case we will be waiting for another transfer of the release date already for 2025.

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Critics restrainedly met Layers of Fear

The first reviews of Layers of Fear appeared on the Web, a collection of remakes of the entire adventure horror series created by Bloober Team. As you can see, the assessments of critics coincide with the estimates of the previous parts, which, in the end, did not receive any revolutionary changes in the collection, although they were placed in a single narrative line.

In general, journalists welcome the use of the Unreal Engine 5 engine, which is an excellent demonstration of Layers of Fear. Almost all reviews agree that the narrative side is good, but the game systems are very boring, so that it is very difficult to feel a real fear during the game.

  • Multiplayer.it – 7.5 /10
  • Try Hard Guides – 9 /10
  • Altchar – 80 /100
  • Monstervine – 4 /5
  • Xboxera – 7.5 /10
  • Shacknews – 7 /10
  • Bazicenter – 7 /10
  • But Who Tho? – 6 /10

Some did not like the new plot added on occasion, others write that the second chapter could get more attention, but in general everyone agrees on good experience, which, however, does not much surpass what the originals proposed separately.

For example, the IGN portal noted the following:

The new Layers of Fear is a series of atmospheric and often surreal trips along the destroyed psyche of seriously exhausted creators. It has become even more attractive thanks to the Unreal Engine 5 engine, and adding a flashlight makes the gameplay more interesting, softening disappointment from meetings with pursuers, from which everyone suffered in original games. Nevertheless, screamers are often obvious, and this predictable formula bored before I reached the end of each of the main plot threads. Ultimately, Layers of Fear looks like a 13-hour crawl along a series of slightly eerie corridors, and not as a truly terrible journey through darkness.

The Poles could not cope with the Steam interface and failed to provide a one -time launch on all platforms, which can lead to negative reviews after the game is available to users of the Valve digital site.