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Night Stalker update for MMO about dinosaurs Path of Titans will be released on May 10 and add new abilities

Alderon Games has announced today that the Night Stalker update will appear in the Founder’s Edition Closed Beta version for Path of Titans on May 10.

The abilities presented in this update, such as the “midnight hunter” and “night hunter”, will make battles with dinosaurs more mysterious and more exciting at night. Small and medium predators will see how their skill increases after the onset of darkness thanks to more than ten new and updated abilities. Such abilities as a “call of night horrors” will give Latenvenrix an acceleration of restoration of endurance and damage, which will make it an unsurpassed predator.

The scenes of water around in the African wilderness at night were the main source of inspiration for the team, and in this update the water edge will be much more disputed areas. New skills for predators in shadows and water carnivores turn long nights from a water. So this update includes improvement of quests and groups of groups, including the possibility of stack for members of the group.

In this update, the total number of species that received remodeling and new animation in 2023 reached seven, while nine species received more than ten new abilities in a wide range of balancing among 30 species that are now present in the game. Alioramus, Zukhomimus, camptas and Latenivenatrix have improved textures, animation and movement, and in the near future more characters will be updated.

Alderon Games and the Path of Titans community have created a strong, diverse and very popular Modder community, and this update presents at least seven new dinosaurs created by modders, including Kezalcoatl and Sahicamed, as well as three new maps and several other diverse new products. Features of fashion.

Additional updates are scheduled for the next few months, including combat updates, new and improved effects, intra -game soundtrack, quests and much more.

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Diablo 4 developers were exposed for fake lyzone issues, supposedly from fans

Before the official exit, Diablo 4 remained almost exactly a week (those who issued a pre -order will be able to play earlier, June 2). Blizzard developers represented by Deputy Director Joseph Piepiora and Art Director John Muller decided at the very end of the game promotion campaign to answer the questions of fans in classical form a question/answer. The video published on the Future Games Show channel was intended to dispel all the doubts of curious players.

Unfortunately (at least for Blizzard), it turned out that most questions in the video did not come from players.

The scandal with fake questions attracted the attention of Quin69, which, broadcasting his reaction to questions and answers, began to be interested in their rather suspicious content; Some of them were not similar to what Gamer would write before the release – some comments looked like laudatory "Odes".

Streamer decided to check who comments mentioned in the video come from. It turned out that a significant part "authors" comments either do not exist, or is somehow connected with the developers.

Here is an example of such a question from a fake user:

Thank you very much for adding a game for a cooperative on the couch!

I can imagine how it complicated the development process, why it was so important to add this option to Diablo 4?

After this masquerade was disclosed, a wave of criticism collapsed on Blizzard, this time from real users who leave real comments:

Cardboard issues for cardboard developers from cardboard fake what was once Blizzard.

Blizzard has not yet answered accusations of a tank of questions, but it goes without saying that no positive PR will help here. The question of why the developers decided to shoot themselves in the leg before the launch remains unanswered.

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The authors of Baldur’s Gate 3 commented on comments about the “not ready” PS5 version of the game

While Baldur’s Gate 3 is in the hands of players on a PC for a little less than three weeks, players on the PlayStation 5 are waiting on September 6 to immerse themselves in the Larian game, which received the recognition of critics.

Starfield also comes out on September 6, but for Xbox Series X/S and PC. One of Twitter users drew attention to the fact that Starfield is currently available for preliminary loading, and Baldur’s Gate 3 is not. This fact allowed him to conclude that the upcoming version of Baldur’s Gate 3 for PlayStation 5 "Problems".

It seems to me that Starfield is more ready for release than the PS5 version of Baldurʼ Gate 3. Starfield can already be preloaded, but the pre -load BG3 will begin only on August 31. Both games come out on the same day. PS5 versions of Baldurʼs Gate 3 Problems? It looks like that.

The head of the Larian Studios publishing department, Michael Douse, hastened to answer, refuting this version of users.

We just want to make users immediately get all the released patches. It seems to us that it will be more convenient for buyers. That’s all

As of August 17, Baldur’s Gate 3 received four small corrections, and two more patches are on the way. In the first patch, according to the general director of Larian, Swen VinCke will be more "1000 corrections and improvements".

Daus is right, saying that the possibility of pre -loading a game without patches is not needed, since players still have to download patches on the day of the release.

Baldur’s Gate 3 is released on September 6 for PlayStation 5, and Starfield – September 6 for Xbox Series X/S and PC. By the way, both games are leading in Steam sales charts over the past week

Preight Starfield a month before the release is an anomaly in the gaming industry. This is any developer will confirm. Normal practice – a week before the release

They want to attract batesters from torrents

Strange, Todd is nervous in my opinion)))

Let’s see how much Starfield will shoot, BG showed itself well .

If it does not shoot on the online in Steam better than the BG3 or at least at the same level.Then Starfield fans (Haters BG3) will write everywhere: “The game in Gampass and so on”

Hi all! A question for those who have already played and have figured out the game mechanics quite well.

Is it worth playing at all? Is this game worth spending on it time? 150 gigs are not a joke.. With "Village" Slow Internet is a rather risky adventure)))

For me, this topic is especially interesting, t.To. Such a genre for me acts as some kind of exotic))

My experience from such games only Dragon Age Original, the following parts of the dragon era were no longer so similar in terms of gameplay.
What can I say – the game costs your money, it is not necessary to buy DLS, it will not give strong advantages, but it is also worth its money. (But mainly who like artbooks, soundtracks, etc.D.)
If you are very worried that you do not master the mechanics – there is an adventure mode. Yes, all the same are the same DND mechanics, but it is played easier.
In general, it all depends on your approach, waging well and ingenuity.
You can speak the other one in a character while your partner robs him or beats from behind.
You can destroy everything and everyone at once.
A lot of things you can.
The game has jambs, of course, but this is literally a sip of fresh air in Gamdev, in my personal opinion.
So I personally recommend the game to everyone who is interested in the RPG playing out, and the game of the RPG genre in general.

Personally, I, after playing Baldur, became interested in the original hukeing (Dungeons and Dragons) and now I want to play it in real life.
What experience will you have – I do not know, but I wish you a pleasant game.
If you want to "ideal passage" Look at the guides if you want to go "How 1 time", just play and enjoy!
Any bugs are repaired by checking files (in Steam, on the pirate it is not treated apparently)

Thank you for your reply!)

The other day I will definitely download and play))

Why in the game at 10 out of 10 enemies with arrows break through the floor and walls. Put a detachment from above, and the bots stand figacus on the ceiling and hit mine, and my standing on top "obstacle" in direct sight of the enemy do not fall, this is what kind of nonsense

Do not compose. Nothing breaks through there, there are holes in the ceiling or walls, through which bots and you can shoot if you stand up correctly

Dubious excuse. What is the release to download a patch for 10-15 gigabytes or immediately a whole game for more than 100?

Especially if the old decrepit 100 MB/s, not gigabit.

For any publisher, to release an unstable product into a target group – a big risk. It is necessary to spend time at least so that the changes with the patch do not cause an even greater number of bugs.

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Players believe that there is too much help in the remake of Resident Evil 4. The developers answered

Disputes about the complexity of the video game never end. The latter concerns the so -called yellow staircase in the Resident Evil 4 Remake, that is, the paint that the developers applied to some stairs so that it is clear that they can be used. According to some players, this is an unnecessary decision. However, some developers explained that sometimes realism is not the most correct decision.

Alex Rashdy from @13amgames celebrated in his post:

“We had to tell several adults how to keep the controller so that they would not keep him backwards”.

Damion Schubert from Boss Fight, instead, explained that the more realistic the schedule of games becomes, the greater the need for visual offers of this kind, even if they are not very realistic:

“This is one of those illogical cases when realism is less exciting. The immersion measures not how realistic the grass looks, but how much the player is immersed in the flow of events. What violates involvement is that which violates the course of the game, usually because you know what you need to do, but you cannot understand how to interact to do it ”.

Then the developer explained that an attempt to open thirty doors to find the necessary, ultimately violates the flow, because the resulting boredom draws attention to the shortcomings of the simulation. In short, a little yellow paint saves time and does not distract the player from really interesting things.

It would not be bad to make such assistance to the optional.

In the last Lara, Croft was such.

By the way, it would be nice to turn off all kinds of things that interfere with additional immersion and do not need experienced players at all

I put a mod in RE4 to remove yellow paint.

Yes. For example, such as arrows over your head, when you get into them.

Yellow paint still from the farm edge 3 goes

I see absolutely nothing bad in this. Reflaps (not caps, but in general) already filled a thousand and one bump in such moments. Just remember the whole cloud of games from the time of PS1-PS2, where there were no tips and you were forced to rummage every corner, until at some point you found the door or staircase that is not striking at all, merging with the environment. And before, when there were few games, this could go from hand. Now the average player does not have time for this, and in general it is correctly written – poking at each corner would knock down the pace of gameplay. And for me in RE4, he is just perfectly sustained.

So you just need to do so that the door does not merge with the environment and striking.

Like the gaming industry for more than a dozen years and such aspects should be known and worked out for everyone.

The question is why? To make a couple happy "Not casuals", but spend a whole ton of resources on this? Process locations, lighting, and only for this? The plot places that you can’t miss usually are usually not marked, everything works as it should, but you can skip stairs and boxes in the heat of battle, are clearly visible on the contrary. This is called game design. When you have a couple of cartridges in the store, and you notice the box marked with yellow, and the brain instantly builds an action plan. Dodge, run to him, wound up, because there may be a hundred cartridges will save your life. And the same garbage with the stairs. Running away from enemies, you are already on the reflex, noticing the color, you can understand that you can rise there to escape from enemies, for example, or that there may be a cache there.
I went through the game four times, but never annoyed these notes. On the contrary, they helped to better navigate and act more comprehensively. And you can immediately see when you flashed Loku, without the need to poke into each box, checking whether it is possible to break it. I just imagine how much strength and resources it was necessary to spend on the right box in the game to correctly set him up so that the player noticed him, and this is meaningless titanic work. Yellow paint is easier, and the breeds could spend time on more necessary things, for example, optimization. Everyone would be damn such optimization as RE4.

You can make a noticeable box or other important object with many ways without any markings or huge marks.

There is rather a question about – to work out the atmosphere and location or the location or "And so it will do, but for authors we will mark with paint"

Tell me then how to make each box noticeable, including boxes on the shelves so that they were noticed, but this did not catch your eye (already a paradox, figure out?). And there is a striking example in the game in the prayer lamps on the ceiling and trees, which you will not see without a monthly look at the map. I either do not hear their creak, or he does not rush into his ears, not to mention what to see them. Yes, God, even after I look at the map on the sample location, I don’t always notice them stupidly because they merge with the environment.

Well, I have not played this rubber yet, how my hands reach, I will play, I will look there what’s what, I will say.

Well, of course, the players are held for the mentally retarded

Games where there are no tips you yourself will not play. It’s good to pass yourself to the smart when it is not to refute it)

Games with a multimillion -dollar circulation from Mr. Miyazaki do not agree with you.

which you go with open guides on the second monitor) or the phone, pour hare)

As MSM MSM said correctly

And what games do Miyazaki have without clues? I don’t remember such people at all. There are tips everywhere.

If in the game it was possible to use the environment as well as in reality, then nothing needs to be painted in a yellow color. But the set of actions with the environment is limited. Therefore, it is logical to somehow display those objects with which you can interact. So that the player does not poke from the corner to the corner in search of the object of interaction.

There is no search for an interaction object in the game – there the button is highlighted in a few virtual meters to the place and the place with which you need to interact + on the map will be marked

But the outfits of the game did not clearly explain who painted the boxes from the point of view of the plot of the game, did not fit it into the story – because of which it is knocked out, the cornplant eyes and pulls out of immersion, hence a lot of disputes

Only lovers of solving the shied balls are indignant

Well, do not notice the stairs so that they need to be labeled with paint – this already needs to be completely disabled. You just need to do so that all sorts of such stairs, doors and the like are emphasized in the game organically – for example, with a lantern located nearby, the direction of light and the like things, and not stupidly paint.

Also, other interactions can be immediately made understandable, but organic.

Or give a normal, non -attached management. All the same it is stupidly joker with tentacles.

I think that if it were not for these yellow solders, then there would be a lot of problems in the passage of most games, especially now, when the graphics in games are sometimes not distinguishable from reality, it is difficult to find what is needed for further promotion in the plot.

Unfortunately, the graphics have not yet reached the level of reality, when most of 1060 still have cards, what reality is)))

I generally have 760 and all the shadows and so on – turned off.

I play like a PS3 game, only on a computer 🙂

The current fuckers themselves will not be able to understand how and what to do. So you have to mark everything and tell.

It is not clear with sarcasm it is said or not. But they can, now there are more and more games with the open world and "average" The player has not experienced problems for a long time where and how to go. Although if in your environment "Eblanchiki" Then it makes no sense to argue something further.

And you did not think that since something is not clear to you, then you should not answer then, m?)

What kind of category average player? This is something slightly higher than the standing strip worm? Ovulya? Teenager imbecile?

Some kind of my environment. fucking people, just don’t talk better.

Better developers would make this "Help" selective (v. And off. in the options of the game), otherwise they want to help everyone too much (sho where you need to break and find).

It’s like with an atreus in the year of OF VARA Ragnarok, he also forever prompted everything, preventing himself from thinking

There should be an option in such games:./Off. Hints in the game settings.

Well, this can still be considered a stylistic solution to give the visual a game more recognition.

And the fact that the boxes must be cleaned from this rubbish no one said there? And what is realism, the game is already too simple, but you are already specifically shown that you are a five -year -old.

Why then players discuss the same topic again? Ah, now the incision answered, there are differences.

Well, there are about boxes, but here about the stairs)

Due to 2 percent of the recent treats all players as with children 6 flyers, and the rest should say, well, okay. These options should be disconnected separately, that’s a simple solution to the issue.

And what will they explain endless ammunition at the gun on the trolley?

Setting a spectacular moment, for example.

It seems that no one is embarrassing that the rubber 4 is generally a real casual toe.
Things are stored either in barrels, then in boxes, then the treasures lie in open -air chests, as in a supermario on a dandy. You run, collect coins and knock them out of the boxes.
This game does not pull on a serious action movie, but as a Kazualka will do it quite, I played for almost 200 hours in it.

And I think it’s good when you got confused where you go, and then the OP and the stairs are marked where the rightly grumbling gamers are as much

We had to tell several adults how to keep the controller so that they would not keep him backward

And Nekher generally keep him so adults, let them hold what they are used to.

This is called obscene behavior 🙂

If you hold in your hand that these adults are used to holding 🙂

For example, with small boxes, this is very useful, because there are many decorative objects in the game and it is not always clear which of the boxes can be rareded. And so, in fact, he quickly collected and went on, as the game encourages quick passage to open bonus accessories for passing on s+. Purely my experience with the game

Just make normal physics so that all the boxes break, and there it is already constructively highlighting the boxes, so that through the Ha number of time a person understands that it makes sense to break and what is not. Why is the head then?) Let them think.

You played Half Life?

there are all boxes = one texture. And the player holled all the boxes that he saw, for the sake of cartridges or first -aid kit.

Agree with "players"; too much striking, especially when "You play for the soul" leisurely. But it seems like a mod of a mod that removes yellow paint on Nexus. Although there is also a white one where there is.

Yes, there is still a choice: 1. In general without tags; 2. Loric light marks; 3. Noticeable bloody marks.

"An attempt to open thirty doors to find the necessary, ultimately violates the flow, because the resulting boredom draws attention to the disadvantages of the simulation"

This developer in Silent Hill did not play something!?

Yes, and in The Evil Within there were no drops on boxes, barrels and stairs and played quite wonderful

At first they fill the location with 10 staircases and 40 doors, and then mark among them the only one that you can use 😁

This is a game and not a life simulator to walk and poke into each ledge checking it interactive or not

Why are they spilled there yellow paint on the stairs? Where did they drag her there, to paint the roof or something?

The problem is rather not in games, but in players, who apparently became stupid. Although, as noticed earlier in the comments, you can and should make clues and should be made optional. So that both smart and stupid players are interested in playing. Morovind used to be somehow. Yes, I myself passed it myself about a couple of years ago. Reasonable level of game complexity stimulates the player to think about research.

You can add realism itself. Book a zombie? Everything, you are infected and doomed. Start a new game.)

But there is no zombie in re 4, and Leon is infected from the very beginning

Not immediately, only after his Wasserman is driving.

Yes, just shkolota is not used to the challenges. That’s all now and fear hype.

I remember in 4 folche quest “Find a cat” and a marker with it on the map🤦🏻 Alexander

I have not noticed a lot of this) unless it was a little in a remake) there was also so easy, well, you can open a card)

Strain these tips for morons, it’s a pity they do not optionally turn off.

I had to download from the Nexus Mod so that you turn off this diarrhea. I don’t understand, it’s hard to make a clock = off? I recall before there were games that they will ask the player 100,500 times = you want that, you want to, but here they come up with a million excuses, but not to do it (although again the modern ones have proved that it is easy to do).

“We had to tell several adults how to keep the controller so that they would not keep him backwards”.

And many also said that they added a thicket of bolts, which is very real -rewarded, to replace the mortar. Only in fact, most do not use them. As for me, this weapon turned out to be very fig, even with the final pumping. Which simply increases the number of bolts, and the resources for it are very demanding. Why added? I don’t understand the reason. Yes, you can collect bolts back, only meaning?

I’m even sigred by making the enemy, with a shot in the head on a professional, you need to literally take 3-4 shots in the head. In the original, any enemy is staggers when shooting in the head, or in the leg. If their chattering is realism, then that then the enemy does not staggers from the shot at least? And they say this – that sometimes realism is not the most correct solution.

Damion Schubert from Boss Fight, instead, explained that the more realistic the schedule of games becomes, the greater the need for visual offers of this kind, even if they are not very realistic:

“This is one of those illogical cases when realism is less exciting. The immersion measures not how realistic the grass looks, but how much the player is immersed in the flow of events. What violates involvement is that which violates the course of the game, usually because you know what you need to do, but you cannot understand how to interact to do it ”.

I don’t know what to say about this. Realism is of course not only graphics, I agree. But this also applies to gameplayo, when you shoot someone in the leg, of course the person will be puzzled, and of course he hurts, for which the enemy should act more respectively. Let’s even say the plug is inside the body, and it ignores the heads of carriers. Only the joke is that some types of plugs are desperately dependent on the body of their carriers. At least shots in the head, they should be staggen. Destroy your head, die out and plug. And I still did not bring an analogy with how Wesker from the secret room, which did not understand where, at the speed of light, helped Ada, then returned back, then returned to the island, threatening Ada, and then returned to the room again. Yes, with such force, in RE5 remake, it should be 50 times faster, and kill Chris without problems. In the original, hell acted more independent. She is a mercenary, not a princess. If she could not cope with the task, this will do the krauser. And what the hell is the original to run to the island in the original? As for me, in the original Wesker was a more intelligent puppeteer. And in a remake, he was made universally stupid, but universal fast? It feels like he pumped all the intelligence into a super-sila. I do not understand what the dick of the breeds decided to do this with Wizker? Any logic of their plot, and gameplay, sometimes does not make sense.

Then the developer explained that an attempt to open thirty doors to find the necessary, ultimately violates the flow, because the resulting boredom draws attention to the shortcomings of the simulation. In short, a little yellow paint saves time and does not distract the player from really interesting things.

There were almost no them in the original, but this did not prevent people from going further. This help was superfluous. People can sometimes look at the map, and explore the area. I can understand the case "Lead by the handle" player when it is necessary. But this is a game – a horror, here is a game of survival, such an excessive yellow paint is just a contradiction like gameplay and plot. Why is there yellow paint? Why is she an enemy? How and why they smeared yellow paint? As for me, I really find it strange.

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Real time strategy on the magical theme of The Touhou Empires will enter the PC in the first quarter of 2024

“The Touhou Empires”, a real -time fan strategy from the developer Neetpia and the publisher of Phoenixx, based on the controlled community of the Touhou universe, beloved by millions of fans, presents a plan for the Battle of Steam for the PC in the first quarter of 2024.

Play a demo version (previously accessible only at conferences) during Steam Strategy Fest on Monday, August 28, Monday, September 4, 2023.

The next addition to the vast universe of Touhou encounters beloved fans of the fractions with each other in a dynamic tactical gameplay. Study the enemy, develop an attack plan and grab the mystical world of Genskoo – the whole kingdom of toho. Collect resources, build a powerful fortress and form an invincible army. Turn the help of your beloved heroes Toho with revolutionary special abilities.

Call more than 30 favorite characters TOHO, including Reima Hakury and Marisa Kirisame, and then apply their powerful spell cards to turn off the course of the battle. Go through the 20 stages of the plot campaign in search of a source of riots in Gensko. Fight online fractions in multi -user skirmishes involving up to six players at the same time in the teams of “All Against All” and “3 to 3”.

Choose from various Touhou fractions with different styles of the game and extract the benefits of obvious advantages, preparing a battle plan to use the weaknesses of the enemy. Make a priority a powerful army at the beginning of the game with an apart the scarlet devil or rise and form an impenetrable protection using the advanced buildings of the Hakury Temple.

Control macro- and microdynamics on the battlefield, taking into account the pros and cons of each type of unit to collect an army that can withstand opponents forces. Show the speed and power of the attack with the help of horses and surpass the cavalry with the help of infantrymen with spears. Pour the rain of death from afar with the help of long -range archers or take advantage of the help of the grimoirs of spells to use the spells of the area of ​​action against the warring enemies.

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Adventure action Star Wars Jedi: Survivor was created in a record short time

Star Wars Jedi: Survivor, the last release from Electronic Arts Inc, is a kind of miracle in the modern development of video games. It is completely solitary, has no microtransactions and was created during the pandemic in about three years – two times less time than it takes to create many modern large games.

But Stig Asmussen, director of Star Wars Jedi: Survivor, quickly rejects any assumptions that the game development process was wonderful.

"If anything is, this is a certificate of work of the team", – Asmussen said in a recent interview, adding that it was easier to plan a schedule, since it was a continuation, and not a completely new type of game. "And, to be honest, it was three and a half years".

Survivor is a continuation of the 2019 game Star Wars Jedi: Fallen Order, the number of players of which, according to EA, exceeded 20 million. Both games were developed by the Los Angeles company Respawn Entertainment owned by EA.

EA expects the game Star Wars Jedi: Survivor will help to recover from an unsuccessful period. In January, the publisher of the video game closed the game studio and canceled several games, including another Respawn project. Last month, EA fired 6% of her employees. The future of the profitable annual football video game EA is also in question after EA parted with FIFA last spring and plans to release the game this year under the new brand.

Respawn began to develop Survivor in the fall of 2019. A few months later, when the pandemic erupted, Asmussen and his team quickly adapted to remote work. "I think we were lucky to some extent because we were at the very early stage of production", – he said. "The lion’s share of work on Star Wars Jedi: Survivor passed remotely".

Respawn developers postponed their regular meetings at Zoom and introduced a weekly open forum "Jedi’s conversation", who allowed any team member to ask questions or share claims. According to Asmussen, the biggest problem was "re -learn to communicate with each other", And this process was complicated by the intricacies of text conversations in Slack, in which tone and nuances could be lost. "You have to adjust the course", – Says Asmussen.

The success of these adjustments forced Respawn to accept remote work. EA allowed each of its subsidiaries to choose how to relate to the policy of returning to the office, and Respawn over the past three years allowed employees to move and expanded to get to work to any place. This is a striking contrast with some competing games publishers, such as Activision Blizzard Inc, who demanded from many employees of returning to the office.

Even if it were not for the problems of pandemia, a three- and one and a half-year development cycle of Star Wars Jedi: Survivor would be an outstanding achievement. Other games that should be released in 2023, including The Legend of Zelda: Tears of the Kingdom, Diablo 4 and Final Fantasy 16, have been under development for more than six years. Relatively simple sequels, such as God of War: Ragnarök and Horizon: Forbidden West, also occupied at least four years.

Respawn has become one of the most important EA studios thanks to a non -stop series of hits, including Star Wars Jedi: Fallen Order and a popular multiplayer shooter Apex Legends. With the game Star Wars Jedi: Survivor, the studio seems to have achieved another success – even if the developers do not want to call it a miracle.

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For Dune: Spice Wars, a major Conquest update has been released

Conquest updated for the game Dune Spice Wars, which presents numerous functions and modifications that improve the gameplay.

This update is based on the introduction of the regime "Conquest" (Conquest). This regime is developed taking into account the reigree and complexity of the passage, immersing the players into unique scenarios, requiring the strategic use of all available systems. Now players can manage one of the main houses – Atrades, Harkonnen or Corrino – passing through various trials to advance in the game.

In mode "Conquest" You can configure the house using numerous advantages, which allows you to develop various strategies to solve problems that sets "Conquest". With the addition of this mode, the duration of the game increases: each launch Conquest offers about 10 hours of playing time. Moreover, the rehed factor is enhanced, since there are no two identical tasks in Conquest, which provides unique game experience with every attempt.

To help the players navigate the intricacies of the game, five new tutorials devoted to the basics of management, research, siege and expansion, collection of spices, as well as water supply and maintenance of life are integrated into the game.

The update also makes significant changes to the faction, the economy and the building. As for the fractions, some bonuses for Harkonnen, smugglers and Corrino were changed. Such characters as Rabban, Faid Raut, Staban, Bannerji, Lingar, Mother Ramallo, Stilgar, Aramsha, Irulalan and Fenering, underwent significant changes.

The economic aspect of the game was processed, the main emphasis was on the resource "Spice". The balance between the income and the costs of Solari was reached, and the economy as a whole became more dense, and in the late game there were fewer colossal production. Plasm -concrete and fuel elements were also processed to improve interaction and facilitate understanding for beginners.

In the construction aspect of the game, a unique village building was added for each faction, a new economic building of a village called the wholesale market, and the main buildings were introduced and processed and recycled.

Further changes include the processing of nuclear bombs, the addition of the new main Nuclear Silo building, finalizing the mission of espionage, the full processing of murders, as well as changes in units such as Harconnens and Fremies.

New changes in the map and user interface, as well as the addition of nine new musical compositions complete the complete list of improvements and additions to this update.

In addition, a number of errors have been corrected in the patche, as a result of which the gameplay has become more stable and pleasant.

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For Cyberpunk 2077: Phantom Liberty, another Russian AI -sound came out – it will definitely surprise you with quality

While many were in hearing AI-sound for Cyberpunk 2077: Phantom Liberty From MD Says, which even took up dubbing actors, in December, another AI-sound, which was released by the user of our site, was quite imperceptibly released Pavel Demyanov Redpax – And even in the early version it turned out to be amazing quality.

The voices turned out to be very lively, with emotions and correct stresses in words. Often there are even doubts – whether it is really an adoptive? You can familiarize yourself with the voice acting in the video below:

The video shows version 0.2. Now on our website for downloading, version 1 is already available.0 from 01.01.2024.

It seems that high -quality AI -sound for games that will be difficult to distinguish from real ones are no longer around the corner. This is definitely pleasing, given the decision of many publishers to abandon the creation of English dubbing.

It turns out that we are getting closer to the fact that a group of actors hired by the developers voiced the game in the original, and then the neurutus was translated into other languages ​​in votes.

We are getting closer to the fact that a number of trials about digital rights and the use of images in different areas of entertainment or everyday life will follow.

It may turn out that the actors do not have to invite for the basic voice acting, since there are sources of their votes or records of performances that can be analyzed. Either they will refuse their services at all, generating a similar voice. For small studios that have no extra money – a big help.

It is obvious that a new era comes and specific rules are needed, otherwise it will soon be not only artificial voice acting, but also scripts, acting, etc.D. And the further, the better, probably, even better than some famous originals. You can ask you a question: "And where are the minuses?", In a number of fantastic works, such a development of events has long been described. But people in general and those very actors in particular will not be so simple and, most likely, the use of neural networks in creative professions will be legally limited.

Why no one considers that the actors of voice actors in the future themselves will apply neural networks to expand their capabilities? For example, an actor of dubbing does not know the intonation or similarity of the voice with a historical person, or maybe you need vocals or inserts of phrases in foreign languages ​​without an accent, there may be a lot of examples of examples. They take bread from artists and programmers, shouted at first, and now they actively use neural networks in work. You can whine, or you can use. You cannot adapt to the changes of the world, so you have no place there as a specialist.

Of course there are always opportunities, but this is particular. The actor of dubbing does not know there to something-it’s like a translator with an online dictionary. You can put a hundred people to work in a conveyor tape, or you can automate, add robots and 2-3 specialists will control all this. In the creative industry in the same way.

Nobody will touch the profession of the profession yet, they can really benefit from selling rights to "myself", But the second -plan actors, the masses, designers, screenwriters, artists, editors and others can really suffer. How can you adapt to change when the number of jobs will be reduced?! It is just given, competition in the industry is growing, the budgets are huge, so the companies will be happy to save on this, practically without losing quality, albeit with the loss of individuality. Not to mention the unscrupulous use or forgery, when they will give out artificially created for their work, thereby getting a competitive advantage, or apply someone else’s without permission. This question is much deeper and with all its consequences we have not yet encountered.

Tell this to stenographers and telephone operators, etc. This has always happened and will happen in the future that everyone caught up for dubbing actors? In all professions, the best have adapted and work in a similar field, the rest changed their work completely. Why there should be exceptions? Let’s expand the Red Book and add enduring specialties there and will subsidize them at a loss.

There is a lot of things in history in general, starting from the industrial revolution and ending with great depression. It’s not about exceptions, but regulation rules, otherwise, I repeat, the consequences will be unpredictable, both for certain industry segments and markets in general. You just can’t change the work, especially in old age. And creative professions, for understandable reasons, depend on third -party circumstances much more.

I remind you that a long strike of screenwriters/actors has recently ended, so in a peace agreement a number of measures have already been prescribed to restrict AI in this area. It is understandable because "The young lady on the wire" You can replace it overnight, but there are no actors and other representatives of art, especially now, when the difference is still noticeable. Trade unions are in some way a red book, losses from the conflict here are mutual as an employer and an employee, a compromise is needed. That is why the rules, instructions or even somewhere prohibitions are necessary.

Nobody will stop the progress of neural networks, these are not nuclear trials or cloning, although there is similarity in some ways, remembering all the same fiction. But the benefit is that the ships are not yet sitting in the courts, so people have a good chance, if not to win, but to delay the inevitable or rebuild.

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Atari introduced a new version of Haunted House

Atari introduced the Haunted House, a terrible rethinking of the classics of the golden era. The game Haunted House, which will be released on a PC and consoles at the end of this year, pays tribute to the original adventure horror for survival, organically adopting the dynamic elements of Roguelite, including the Battle of bosses stealth. The game will be released at the end of this year on a PC with Windows, PlayStation 4 and 5, Nintendo Switch, Atari VCS and Xbox One, Xbox Series X | S.

The Haunted House demo will be presented at the Brazilian Independent Games (Big) festival in San Paulo, where the first game trailer will be demonstrated. Big Festival, which will be held from June 28 to July 2, 2023, is the largest game show in Latin America, which is expected to visit more than 500,000 visitors. Visitors will be able to play the demo version of the game as part of the Panorama Mundo section in the exhibition hall, where Atari will be present with four separate demonstration stations. Brazilian developers Haunted House, Orbit Studio, will be presented live and on the scene of the show.

In the Haunted House, players take control of Lin Graves, a developed nephew of the legendary Treasures of Zari Graves for years. Lin visits the mansion of his uncle with his closest compatriots, but discovers that the house is flooded with ghouls and monsters who quickly grab and abduct her friends. In order to free his uncle and friends and catch all supernatural enemies, Lin must find fragments of a magic urn and collect them together to restrain unpleasant poltergeists.

Through the procedurally generated layouts of rooms, moving walls, unpredictable placement of enemies and unique meetings with ghosts, Lin should crawl, sneak and break through the hordes of ghouls and terrible ectoplasmes to find his friends and uncle. Each fragment of the urn fiercely protects the boss chilling blood-with a three-dimensional isometric stealth gimplem, the lin should think on the go in order to cope with each test. When a dark ghost knocks it out, she again finds herself at the entrance to the House with Ghosts and should face a completely new floor layout and the location of enemies, which guarantees the uniqueness of each race.

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Life Makeover Role -player Simulator goes to a PC and will receive a translation into Russian

The Chinese developer Archosaur Games leads to a PC a popular free role -playing fashion simulator and social life Life Makeover.

The game will go on sale through Steam and Epic Games Store on November 15, 2023. The game will have its own client, and the cross -platform game is also supported. Beta version will begin on November 1.

Life Makeover is described as "Unlimited game in the genre of dressing and social simulator" and for quite some time available for iOS and Android.

The game has an extensive set of character settings (which, however, is not surprising), which allows you to choose facial features, body shape, skin color and much more.

Of course, as befits a game about fashion, it has a ton of outfits for all occasions that can fill your wardrobe. In addition, you can color the various details of each of them to give your image an additional personality.

The game even has "DIY clothing studio", where you can independently create outfits, as well as a full -fledged housing system that allows you to create the perfect virtual living space. In your ideal house you can "read, dance, play sports, arrange parties, start pets and much more".

Life Makeover also has a plot mode with Live2D animation, promising to solve secrets and reveal truths.

Above, you can see a trailer that demonstrates the differences between the current mobile version and the upcoming version for the PC: improved graphics with reflection in the screen space, improved light, improved Rendering Render, optimized depth of sharpness, improved texture of materials and much more.

The multi -user regime is supported: you can attend friends at home, arrange parties, take photos that can be used to decorate the apartment, share makeup ideas and outfits.

By the way, the game will be completely voiced in English, and the menu and subtitles will be presented in English, English, Indonesian, Thai, simplified Chinese and Vietnamese.